

Texturing & ShadingĪfter being built a model must be “painted”. Piero will be form-sculpted first, then retopologized into an animation-friendly mesh. Blender’s all-in-one nature allows the artist to use its sculpting and modeling tools in conjunction. Every subsequent step is dependent on modeled objects. No object exists in the computer intrinsically it must be built by hand. The first step is modeling where the character is built with 3D geometry. We begin with this concept art from Tim Von Rueden: Taking a character from vision to animated reality requires many devoted hours in each discipline of computer graphics.

However, the accessibility and capability of a computer doesn’t mean the creation-process is a one-click operation.

Computer Graphics make it possible for artists to bring these visions to life inside a tangible medium that’s accessible to anyone with a computer. I think many digital artists, like myself, see animated films from Pixar, Dreamworks, Disney or Blue Sky and they begin to invision their own worlds, characters, and stories.
